Supply Train! 1809 Peninsula Scenario

“Supply Train!”

Somewhere near the Spanish-Portuguese Border; Early 1809

Hypothetical (Revised 7/3/10)

Lasalle Scenario by Faron Bell

https://basilhare.wordpress.com/

 

Background: As Soult’s French Forces invade Portugal, his supply lines have been stretched causing a shortage of food and ammunition. Soult has dispatched General Devereux’s 3rd Division to escort a convoy of supplies travelling to a nearby depot. Unfortunatley for the French, Clowes has deployed his British/Allied division to interfere with this operation. A battle for the supply train and strategic terrain features ensues. Note: While the supply train will certainly have an impact on morale, of more importance is the control of the area depicted on the game map. Guerilla activity in the area will hamper future supply convoys if allowed to go unchecked.  

Objectives:

Both sides are interested in securing two area villages and a walled farm terrain feature in order to hold this strategic area which is situated near an important French supply depot. The fate of the supply train is also of importance and has morale implications to both sides.

Set Up: Both sides may set up with 6BW’s of their board edge in any formation. Clowes & Devereaux may be set up anywhere within a friendly set up zone. The French set up first inside their deployment zones. French reserves are set aside for later use. The supply train starts on the board edge and moves along the road (if desired). After the French deploy, the British set up inside their deployment zones. British Reserves are set up for later use. Note that the independent British Cavalry Command may be freely deployed in any friendly set up zone. The French Move First. Note: The game map is 5’x8’ to accommodate 2” square bases (2” BW). Adjust, as necessary, the size of the map based on the size of your bases.

Victory Conditions:

Basic game length is 14 Turns

VP’s are awarded to the side that controls (1) A Village Built Up Area (Four built up areas @ 1 VP each = 4 VP’s total); (2) The Walled Farm (Worth 2 VP’s); 1 VP is also awarded to the side that has fewer routed/eliminated units (regardless of type) at game’s end. The side with the most VP’s at games end win. Alternately, if either side fails its army morale before the game ends, then that side looses.

Note: “Control” (or recapturing) is defined as no enemy troops touching the objective. Control is negated for either side if enemy troops (leaders do not count) are touching the objective.

Special Rules:

(1) Supply Train: A Single wagon piece may be used to represent the supply train. It should be about the size of an artillery limber. It moves along any road feature at 6BW’s per turn. The wagon piece defends with 2 dice and is removed if it suffers 5 or more hits. It may not recover. The wagon unit may not leave the road and is exempt from command rules. If the French are able to exit the supply train off of the opposite map edge, then the British suffer negative morale effects (see special Morale Rule). Alternately, if the supply train piece is destroyed by the British, then the French suffer the same penalty. If the wagon piece does not leave the table and is not destroyed, then there are no effects on morale.

(2) British may use the superior commander rule.

(3) Each side holds one re-roll marker and may use this marker at any time for any reason. Re-roll one batch of dice. The re-roll stands as the final result. Once a side uses its re-roll, it is permissible for the opposite side to declare it is using it’s re-roll.

(4) Supply Train Morale Rule: If the French manage to exit the supply train off the opposite board edge (where the road exits the game map), then the British are forced to check army morale with 4 dice, after reaching breakpoint. If the supply train is destroyed, then the French suffer the same penalty. Note: The exit/loss of the supply train does not trigger a morale check, it only affects how many dice a side rolls when forced to check army morale after reaching breakpoint.

(5) Reserves: Both sides have reserves as marked on the Order of Battle. These may enter the first friendly status phase or held back to enter on a later friendly status phase on another turn. Reserve units must enter in the same set up zone as their parent unit. Reserves may set up 6BW’s into the set up zone and be deployed in any formation. Note: The Reserve special rule (and units marked as such) is simply a mechanism for forcing each side to hold back a reserve force vs. deploying everything on the front line, table edge to table edge.

Terrain Notes:

  • Slopes are gentle and have no effect on movement.
  • Town squares are considered Hard Cover.
  • Walls are considered Hard Cover.
  • Fields are considered clear terrain for scenario purposes. These may be placed for aesthetic reasons as desired.

Designer Notes: 

Painting quality 28mm figures takes a great deal of resources both in time & money. Thus, we continue our local club trend of using the 28mm painted troops in our inventory vs. using the Lasalle Army Lists. Our main objective is to come up with interesting situations and scenarios in which our painted troops can do battle vs. hosting competition style games. Think of this as Hypothetical “Adventure Gaming” vs. recreating Historical Situiations. Your preferences & mileage may vary. If interested in using an Order of Battle based on your stock of painted troops, feel free to use the scenario & game map as a template and make adjustments to accommodate the forces desired.

 

British Order of Battle

***SK Bases have already been assigned

Clowe’s 2nd Division; Clowes; Superior Commander; CR: 20” ; Break Point: >10

Mallory’s Brigade; Mallory +0; None

1st/29th; Reliable/Exp/SK2

1st/38th; Reliable/Exp/SK2

1st/48th; Reliable/Exp/SK2

1st/57th; Reliable/Exp/SK2 [RESERVE – See Special Rule #5]

RA 9# Medium Battery

Shockley’s Brigade; Shockley +1; * Good

1st/95th Rifles; Valiant/Exp/SK3

1st/61st; Reliable/Exp/SK3

2nd/52nd; Reliable/Exp/SK3

Brunswick Contingent; Reliable/Exp/SK 2 [RESERVE – See Special Rule #5]

RA 9# Medium Battery

Kirkwood’s Brigade; Kirkwood’s; +0; None

6th Port Line; Reliable/Ama/SK 2

18th Port Line; Reliable/Ama/SK 2

4th Cacadores; Reliable/Exp/SK3 [RESERVE – See Special Rule #5]

Independent Cavalry Brigade: * Directly under Clowes’ Command 

Brunswick Hussars; Valiant/Exp/Pursuit

10th Hussars; Reliable/Exp/Pursuit

RHA 6# Medium Battery [RESERVE – See Special Rule #5]

 

 

French Order of Battle

Devereux 3rd Division; Devereux CR: 20” ; Break Point: >10

Goodenot’s Brigade; Goodenot +0; None

1st/39th Line; Reliable/Ama/SK 1

2nd/39th Line; Reliable/Ama/SK 1 [RESERVE – See Special Rule #5]

3rd/39th Line; Reliable/Ama/SK 1

1st/69th Line; Reliable/Exp/SK 2

2nd/69th Line; Reliable/Exp/SK 2

3rd/69th Line; Reliable/Exp/SK 2 [RESERVE – See Special Rule #5]

Divisional 8# Medium Battery

Kossecki’s Brigade ; Kossecki +1; * Good

1st/1st Vistula Legion; Valiant/Exp/SK 3

2nd/1st Vistula Legion; Valiant/Exp/SK 3

3rd/1st Vistula Legion; Valiant/Exp/SK 3

1st/32nd Light; Reliable/Exp/SK 3 [RESERVE – See Special Rule #5]

Reserve 12# Heavy Battery

Lorrell’s Cavalry Brigade; Lorrell; +0; None

8th Dragoons; Rel/Exp/Shock/Pursuit [RESERVE – See Special Rule #5]

4th Chasseurs; Reliable/Exp/Pursuit

8th Chasseurs; Reliable/Exp/Pursuit

6# Medium Horse Artillery Battery

Map Link: Please note that the 5’x8′  game map is based on 2″ square bases. If your bases are larger or smaller, you may wish to adjust the size of the game map accordingly. This may be of importance, since all Lasalle measurments are in Base Widths (BW’s).

5' x 8' Game Map

Alternate British Order of Battle

***SK Bases have already been assigned

Clowe’s 2nd Division; Clowes; Superior Commander; CR: 20” ; Break Point: >10

Mallory’s Brigade; Mallory +0; None

1st/1st KGL; Reliable/Exp/SK2; 1st/29th; Reliable/Exp/SK2

1st/2nd KGL; Reliable/Exp/SK2; 1st/48th; Reliable/Exp/SK2

1st/3rd KGL; Reliable/Exp/SK2; 1st/57th; Reliable/Exp/SK2

2nd/4th KGL; Reliable/Exp/SK2; 1st/38th; Reliable/Exp/SK3

RA 9# Medium Battery

Shockley’s Brigade; Shockley +1; * Good

1st/95th Rifles; Valiant/Exp/SK3

1st /42nd Highland; (+ Large) Valiant/Exp/SK3; 1st/61st; Reliable/Exp/SK3

1st/71st Highland; Valiant/Exp/SK3; 2nd/52nd; Reliable/Exp/SK3

RA 9# Medium Battery

Kirkwood’s Brigade; Kirkwood’s; +0; None

6th Port Line; Shaky /Ama/SK1 (Stats reflect Fatigue)

18th Port Line; Shaky /Ama/SK1 (Stats reflect Fatigue)

4th Cacadores; Reliable/Exp/SK3

Independent Cavalry Brigade: * Directly under Clowes’ Command 

Brunswick Hussars; Valiant/Exp/Pursuit

10th Hussars; Reliable/Exp/Pursuit

RHA 6# Medium Battery

 

Alternate French Order of Battle

Devereux 3rd Division; Devereux CR: 20” ; Break Point: >10

Goodenot’s Brigade; Goodenot +1; * Good

1st/39th Line; Reliable/Ama/SK 1

2nd/39th Line; Reliable/Ama/SK 1

3rd/39th Line; Reliable/Ama/SK 1

1st/69th Line; Reliable/Exp/SK 2

2nd/69th Line; Reliable/Exp/SK 2

3rd/69th Line; Reliable/Exp/SK 2

Divisional 8# Medium Battery

Kossecki’s Brigade ; Kossecki +1; * Good

1st/1st Vistula Legion; Valiant/Exp/SK 3

2nd/1st Vistula Legion; Valiant/Exp/SK 3

3rd/1st Vistula Legion; Valiant/Exp/SK 3

1st/32nd Light; Valiant/Exp/SK 3

Reserve 12# Heavy Battery

Lorrell’s Cavalry Brigade; Lorrell; +0; None

8th Dragoons; Rel/Exp/Shock/Pursuit

4th Chasseurs; Reliable/Exp/Pursuit

8th Chasseurs; Reliable/Exp/Pursuit

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