Supply Train! Lasalle Peninsula Action – AAR & Pics

Supply Train!

Being a 1809 Peninsula Lasalle Scenario in 28mm living color

Andrew and I ran my French & Polish forces, while Jim brought on his KGL & Highland troops supported by my Hussars, 95th rifles and Portuguese contingent. Most of my figures are 28mm Front Rank and 28mm Perry Plastics. Jims KGL & Highlanders are Victrix 28mm figs.  Note: We used the alternate order of battle for our “go” at “Supply Train.”  This features KGL & Highlander troops.]

The scenario can be found here or on the sidebar under the “Lasalle Petit Napoleonics” links:

https://basilhare.wordpress.com/lasalle-28mm-petit-tactical-napoleonics/supply-train-1809-peninsula-scenario/

Early Game:

The game opened with the French advancing into the village squares and taking 4 of 6 points worth of victory objectives. The Portuguese supported by the British/Brunswick Cavalry advanced on the farm objective which was also contested by the French Conscript 39th Regiment. Meanwhile on the French right flank, Lorell maneuvered his Chasseurs in position to attack the KGL Gun battery and line regiments.

Mid Game:

All looked good for the French & Poles as they deployed into all 4 of the village squares, thus commanding a solid lead in victory points. Shockley’s Highlanders & 95th Rifles hesitated as the French deployed into the village squares. The supply train was moved up in between the two village areas along the road as per the special supply train rules. Kirkwood’s Portuguese Brigade and the Hussar Brigade continued to bring pressure on the French left (my command), forcing the 3rd/39th into square on the extreme left. The Portuguese were able to move across the wall into the Farm area, though 2 of my 39th battalions moved up to the opposite wall, checking their advance. The left flank would soon become unraveled, however, as the Brunswick Hussars moved around the French square and broke into the rear left area of the French left flank. The French situation would soon grow quite desperate as a result. [Note: We used a off map display for the village squares and placed the deployed troops off map so as not to disturb our terrain. this worked very well and will be used in the future. Note the flags in some of the pics, depicting which side occupied the village squares].

Andrew’s first Chasseur charge stalled as the poor 4th Chasseurs were flanked by two KGL Infantry battalions. Lorell’s brave 4th troopers attempted to charge the KGL Foot Battery but were shot to pieces by a horrendous musket & canister volley. Shades of the “Charge of the Light Brigade” were felt as the regiment was picked up and placed in the dead pile. Meanwhile, Jim moved up his Highlanders and the 95th Rifles to assault the center village squares. the supply wagon’s advance was stopped as the outcome of the French right (and board exit for the wagon) was in question.

Musketry and cannon fire was exchanged across the board causing moderate damage to several units on both sides, with the British/Portuguese taking the worst of it.

Late Game:

The French situation would become worse still, as the Brunswick Hussars forced the French 8 pound battery to limber and flee in the map center. The Portuguese assaulted a battalion of the 39th but was repulsed along the wall of the farm on the French left. The British Hussars and Horse battery pounded the French conscript battalion on the far left, near the farm but the brave conscripts held though they were brought to 3 disruptions by game’s end. By games end, however, the Farm was firmly in the hands of the Portuguese, with the French 39th cut off and being sliced and diced by the Hussars & Portuguese troops.

In the center of the map, the Highlander assault on the left most village square was repulsed by the experienced French 2nd/69th battalion. The Center/Right square was carried by the 95th Rifles as they overran the 1st/69th in a heroic charge led by Shockley himself. He would eventually be killed, however, in a second charge towards the end of the game.

Meanwhile on the French Right, the Poles securely held the two village squares even as they KGL Brigade was slowly enveloping the French Right Flank. Lorell’s unsupported cavalry brigade made charge after charge but were continuously thwarted by the KGL forming square. the Chasseurs did manage to break one KGL battalion as they failed to form square, but ultimately the Chasseurs shared the same fate as their sister regiment and was decimated by musket and canister fire. This left Lorell’s single Dragoon Regiment as the remnants of his Brigade. The Dragoons would be pushed back as the KGL slowly, but methodically advanced on the French Right.

Summary:

We called the game after 12 of 14 basic turns were played, due to time. We declared the game a draw as the French scored 3 vp’s holding 3 of 4 village squares vs. the British 3 vp’s for holding the Farm & 1 village square in the center map. the supply train stalled along the road and was never moved after advancing in between the two villages, early in the game. Losses were equal with 2 dispersed units each. The French were clearly on the downside, however, as several of their units were at 3 disruptions and the left flank being turned.

Having rethought our French strategy, I think I made the classic mistake of trying to advance all along the board and spreading my center and left flank forces too thin. Andrew did a much better job of running the Poles on our Right, though his cavalry charges were soundly defeated. Jim did a good job of remaining calm after our initial occupation of the majority of the objectives. He applied pressure where he needed to and brought superior numbers to bare which ultimately threatened both flanks.

We had a great time with our 28’s in the Lasalle system. Great, hard fought game!

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